AI Insights · Timothy · July 2022
Top 5 Hypercasual Games on iOS in the Middle East: Q2 2022
Discover the performance trends of the top 5 hypercasual games on iOS in the Middle East during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 hypercasual games on iOS in the Middle East showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look into each game's metrics.
Makeup Artist: Makeup Games saw a consistent performance in weekly revenue, starting at around $2.3K at the end of March and peaking at approximately $2.6K in the last week of June. Weekly downloads fluctuated, starting at 12.3K and peaking at 16.4K in early April before stabilizing around 14.4K by the end of June. Active users showed a gradual increase, beginning from 26K and rising to 30.6K.
Bus Simulator : Ultimate experienced a significant spike in weekly revenue, beginning at $1.3K and reaching $2.5K by the end of June. Weekly downloads started at 8.8K, peaked at 15K in the last week of June, and active users increased from 38.5K to 52K during the quarter.
Mudness Offroad Car Simulator had a modest start with weekly revenue of $372, peaking at $1.1K in late April, and then stabilizing around $900. Weekly downloads saw a peak of 23.4K in late May before settling around 7.8K by the end of June. Active users increased steadily from 7.3K to 45.2K over the quarter.
Tricky Bricky: Brain Games 3D showed a stable weekly revenue trend, starting at $912 and peaking at $1.1K in the last week of June. Weekly downloads had a notable peak of 10.9K in late April but declined to 3K by the end of June. Active users increased from 17.2K to a peak of 27.4K in early May, then decreased to 15.5K by the end of June.
Racing in Car 2021 had a steady weekly revenue trend, starting at $1K and peaking at $1.5K in the last week of June. Weekly downloads fluctuated, starting at 7.3K and peaking at 10.1K by the end of June. Active users showed a gradual decline initially from 82.5K to 50.1K but then rose to 54.3K by the end of June.
These insights are derived from Sensor Tower data, which provides a comprehensive look into the performance trends of the top hypercasual games. For more detailed insights, visit Sensor Tower.